Real-Time Rendering

Real-Time Rendering

Akenine-Mooller, Tomas

92,56 €(IVA inc.)

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

  • ISBN: 9781138627000
  • Editorial: A.K. PETERS
  • Encuadernacion: Tela
  • Páginas: 1178
  • Fecha Publicación: 06/08/2018
  • Nº Volúmenes: 1
  • Idioma: