Body language: advanced 3D character rigging

Body language: advanced 3D character rigging

Allen, Eric

44,39 €(IVA inc.)

INDICE: Forward. Preface. Acknowledgments. Chapter 1. The Vehicle to Get You There: Applications and Approaches. Chapter 2. Getting to Know You: Maya's Interface and Basics. Chapter 3. Rigging, That's Right: Correct Rigging Concepts You Need to Know. Chapter 4. Starting in the Core: Building A Strong Torso.Chapter 5. Creating Contrapposto: Perfecting Pelvis Rigging. Chapter 6. Arms of Mass Deformation: Real and Unreal Arm Creation. Chapter 7. Getting a Leg (or two) Up on the Competition: Understanding Legs and Feet. Chapter 8. Hands that Grab Your Attention: Workable Hand Rigging Techniques. Chapter 9. A Head Above The Rest: Controlling the Head and Neck. Chapter 10. What Are You Looking At?: Realistic Eyes. Chapter 11. Grit Those Teeth: Desirable Mouth and Jaw. Chapter 12. Can't you see what I'm saying: logical viseme creation. Chapter 13. Control That Face of Yours: Working with Expressions and Facial User Interfaces. Chapter 14. Deforming, Organizing and Bombproofing Your Rig. Chapter 15. Mel Scripting An Introduction. Chapter 16. UV Mapping and UVLayout. Chapter 17. The cMuscleSystem By Comet Digital. Chapter 18. The Skinny on Skinning: Effective Surface Attachment. Chapter 19. Optimizing Your Character Pipeline Using Character Pipeline Tools.

  • ISBN: 978-0-470-17387-9
  • Editorial: John Wiley & Sons
  • Encuadernacion: Rústica
  • Páginas: 416
  • Fecha Publicación: 15/05/2008
  • Nº Volúmenes: 1
  • Idioma: Inglés