Entertainment Computing - ICEC 2015

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

  • ISBN: 978-3-319-24588-1
  • Editorial: Springer
  • Encuadernacion: Rústica
  • Fecha Publicación: 12/11/2015
  • Nº Volúmenes: 1
  • Idioma: Inglés