3ds Max modeling for games: insider's guide to game character, vehicle, and environment modeling

3ds Max modeling for games: insider's guide to game character, vehicle, and environment modeling

Gahan, Andrew

37,87 €(IVA inc.)

The book will provide insider tips, traps, and techniques on how to create 3dassets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to morecomplex builds. As the book comes to us directly from successful game artistswithin commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.The strength of this book is thatit teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, textureand animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of highquality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the buddingartist busy for months; Features: -step-by-step project files for each chapter-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objectsand a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photosthat artists can use in their own texture maps, models and scenes.--Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit ‘MotorStorm’.--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.

  • ISBN: 978-0-240-81061-4
  • Editorial: Focal Press
  • Encuadernacion: Rústica
  • Páginas: 336
  • Fecha Publicación: 26/09/2008
  • Nº Volúmenes: 1
  • Idioma: Inglés