3D graphics for game programming

3D graphics for game programming

Han, JungHyun

73,12 €(IVA inc.)

In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures, it allows readers to quickly understand the key aspects of real-time graphics. Authored by leaders in the field, the book explores concepts such as rendering, texturing, post-processing, and animation. Each chapter includes boxed Math Notes that enable readers to access mathematical or theoretical content without interrupting the flow of the main text and homework problems. A solutions manual is also available upon qualified course adoption.

  • ISBN: 978-1-4398-2737-6
  • Editorial: Chapman and Hall/CRC
  • Encuadernacion: Cartoné
  • Fecha Publicación: 16/02/2011
  • Nº Volúmenes: 1
  • Idioma: Inglés