iPhone advanced projects

iPhone advanced projects

Mark, Dave
Bondo, J.

35,35 €(IVA inc.)

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store,and now it's time to optimize performance, streamline the user interface, andmake every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. * Optimize performance. * Streamline your user interface. * Do things with your iPhone app that other developers haven't attempted. Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: * Ben Panda Smith, discussing particle systems using OpenGL ES * Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. * Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. * Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. * Dylan Bruzenak building a data-driven application with SQLite. * Ray Kiddy illustrating the full application development life cycle with Core Data. * Steve Finkelstein marrying an offline eMail client to Core Data. * Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. * Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. * Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps. * Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES ÍNDICE: This is a HIGH-LEVEL table of contents, keeping to the level of chapter titles: 1. Jerimy Brockway jerimy@mimvista.com www.mimvista.com Mobile MIM for the iPhoneTM and iPod(r) touch 2. Peter Elst www.peterelst.com info@peterelst.com 3. William Van Hecke www.omnigroup.com wvh@omnigroup.com OmniFocus for iPhone 4. Werner Jainek www.culturedcode.com werner@cuturedcode.com ThingsiPhone 5. Venkatesh Krishna vk@enlume.com www.enlume.com Range It; www.rangeit.com 6. Shane Looker shanel@speakeasy.net http://www.puredigitalinc.com/ 7. Jonathan Saggau http://jonathansaggau.com/blog/ touchengine -- iPhone Google App Engine communication 8. Peter Schols support@orbicule.com www.orbicule.com Undercover 9. Boyd Timothy boyd@appigo.com www.appigo.com Todo; Notebook; AccuFuel 10. Kai Yu kai@beejive.com www.beejive.com Instant Messaging Everywhere

  • ISBN: 978-1-4302-2403-7
  • Editorial: Apress
  • Encuadernacion: Rústica
  • Páginas: 375
  • Fecha Publicación: 19/10/2009
  • Nº Volúmenes: 1
  • Idioma: Inglés