Professional haXe and Neko

Professional haXe and Neko

McColl-Sylveste, L.

35,25 €(IVA inc.)

INDICE: Part I. The Core Language. Chapter 1. Introducing haXe. Author: LeeMcColl Sylvester. Status: Will take 3 days and be finished by 23/09/2006 and is currently 100% completed. What Is haXe And Why Was It Created. The haXe Compiler. Compiling To Flash. Compiling To JavaScript. Compiling To Neko. The haXe Language. The haXe Libraries. How Does HaXe Work. So What Is Neko? haXe And Neko Requirements. Chapter 2. Installing And Using haXe -) ). Understanding Exceptions. Handling Exceptions. Throwing Your Own Exceptions. Summary. Exercises. Part II. Server Side, JavaScript And Flash; Oh My! Chapter 8: Building Websites With haXe. Author: James Brian Jackson. Status: 20/01/07. Using The NekoTools Web Server. An HTML Crash Course. How haXe Is Different From HTML. Describing Why Dynamic Content Is Important. Installing Mod_Neko For Apache. Your First Website With haXe. Summary. Exercises. Chapter 9. Separating Design Using Templates. Author: James Brian Jackson / Lee McColl Sylvester. Status: 10/02/07. What Are Templates? Explaining The Benefits Of Haxe Templates. Using Placeholders. Using IF Statements In Templates. Using Loops In Templates. When To Use Code In Templates? Explaining When Code Should Exist In Templates, And When To. Keep Logic In The Server Side Code. Summary. Exercises. Chapter 10. Performing Server Side Trickery. Author: Lee McColl Sylvester. Status: 08/01/2007. Introducing Neko. The Neko Standard Libraries. Filtering Data With Regular Expressions. Accessing The File System. XML In haXe. Using Third Party Tools: The nMagick and nGui Libraries. Summary. Exercises. Chapter 11. Connecting Databases With SPOD. Author: Lee McColl Sylvester. Status: 15/01/2007. What Is A Database Anyway? SPOD : Simple Persistent Database Objects. Managing Data In A Database. Using Relations. Extending The SPOD Manager. What Else Can A SPOD Do? Summary. Exercises. Chapter 12. Building Interactive Content With Flash. Author: James Brian Jackson. Status: 03/03/07. Compiling Content For Flash. The Flash Library. haXe For ActionScript Programmers. Importing Existing Flash Data. Combining haXe With ActionScript. Summary. Exercises. Chapter 13. Replacing TheNeed For An IDE. Author: James Brian Jackson / Lee McColl Sylvester. Status: 10/02/07. Getting The Most Out Of Flash In haXe. Making Graphics Programming Easier. Building a simple XML based drawing API. Building GUI Controls In Flash. Creating simple button, field and label controls. Summary Exercises Chapter 14. More Interactive Content With JavaScript. Author: James Brian Jackson. Status: 23/03/07. Content goes here Dynamic Content In JavaScript? How interactive content can be built with haXe for JavaScript. The JavaScript Library. Adding A Kick To Static HTML. Manipulating the page with JavaScript. Data Validation In HTML Forms. Traversing HTML With JavaScript. Understanding the JavaScriptXML capabilities. Building GUI Controls In JavaScript. Creating a simple treecontrol. What Is Ajax? Describing the Simplicity and Removing the Myths Around Ajax. Using Ajax In Your haXe Applications. Summary. Exercises. Chapter 15. Putting It All Together With haXe Remoting. Author: James Brian Jackson. Status: 31/03/07. Server Side To Flash. Flash To JavaScript. JavaScript To Server Side. Understanding Object Serialization. Describing why haXe Serialization is Superior to Other Remoting. Methods. Exercises. Part III. Extending The Possibilities Chapter 16: Desktop Applications With haXe. Author: Lee McColl Sylvester. Status: 29/02/2007. Exercises Using haXe For Desktop Applications. How haXe fits well in the desktop environment. Creating An Executable With NekoTools.Building a console app. Creating A Windows Service. Using haXe apps in everyday Windows. Summary. Exercises. Chapter 17. Desktop Flash Using SWHX. Author: Edwin van Rijkom. Status: Will take 5 days and be finished by XX/XX/200X and is currently 0% completed. Extending Desktop Applications With Flash. Introducing the SWHX library. Calling Desktop Functions From Flash. Calling Flash Functions From The Desktop. Summary. Exercises. Chapter 18. Chapter Title Unknown. Author: Edwin van Rijkom. Status: Will take X days and be finished by XX/XX/200X and is currently 0% completed. Chapter contents unknown. Chapter 19. Extending haXe With C. Author: Lee McColl Sylvester. Status: 05/02/2007. Exercises Setting Up Your C Compiler. Programming For Multiple Operating Systems. The Neko To C Data Type Conversion. Passing Data To And From Your C DLL. Using Abstract Types. Persisting Abstract Types Between DLLs. Using The Garbage Collector.Understanding the garbage collector and how to manipulate it to your needs. Summary. Exercises. Chapter 20. Putting It All Together. Author: Lee McColl Sylvester. Status: 12/02/2007. Exercises Setting Up Your C Compiler Putting It All Together. Realising the possibilities. The Online Shopping Site. Planning ane-commerce scenario. Designing Your Data Structure. Designing the necessary structure for the site, including the User, Product and Transaction objects. Designing Your Flash Interface. Building a simple visualization for your products with simple purchase form. Getting Flash To Communicate With The Server. Sending Product Data To The Flash Layer, Handling The Logging In Process And Handling The Purchasing Process. Deploying Your Site. Summary. Exercises.

  • ISBN: 978-0-470-12213-6
  • Editorial: John Wiley & Sons
  • Encuadernacion: Rústica
  • Páginas: 648
  • Fecha Publicación: 15/02/2008
  • Nº Volúmenes: 1
  • Idioma: Inglés