Introduction to programming and object-oriented design using Java

Introduction to programming and object-oriented design using Java

Niño, Jaime

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INDICE: Chapter O. Introduction to object-oriented software design. Chapter1. Data abstraction: introductory concepts. Chapter 2. Defining a simple class. Chapter 3. Designing interacting classes. Chapter 4. Conditions. Chapter 5.Programming by contract. Chapter 6. Testing. Chapter 7. Building a text-baseduser interface. Chapter 8. The software life cycle: building a complete system. Chapter 9. Specifying clients: interfaces. Chapter 10. Class extension and inheritance. Chapter 11. Modeling with abstraction. Chapter 12. Lists. Chapter13. Arrays. Chapter 14. Sorting and searching. Chapter 15. Failures and exceptions. Chapter 16. Stream i/o. Chapter 17. Building a graphical user interface. Chapter 18. Integrating user interface and model: the Model-View-Controller pattern. Chapter 19. Recursion. Chapter 20. Generic structur5es. Chapter 21. Implementing lists: linked implementations. Chapter 22. Iterators. Supplement a. Systems and software. Supplement b. Programming errors. Supplement C. Applets. Supplement d. Enumerations types: the rest of the story. Appendix i. Compiling, executing, and documenting. Appendix ii. DrJava. Appendix iii. Controls and basic Latin: the first 128 Unicode characters. glossary. references. index.

  • ISBN: 978-0-470-12871-8
  • Editorial: John Wiley & Sons
  • Encuadernacion: Rústica
  • Páginas: 1040
  • Fecha Publicación: 16/05/2008
  • Nº Volúmenes: 1
  • Idioma: Inglés