Enhancing architectural drawings and models with Photoshop

Enhancing architectural drawings and models with Photoshop

Onstott, Scott

44,39 €(IVA inc.)

INDICE: Foreword. Introduction. Chapter 1 Preparing Drawings in CAD or BIM for Enhancement. Making Drawings Readable by Everyone. Preparing Drawings in CAD or BIM. Working with AutoCAD 2011 Drawings. Cleaning Up Drawings. Setting Up a Printer Driver and Paper Size in AutoCAD. Creating a Plot Style Table for Images. Making a Test Plot to Determine Scale. Plotting with the Included LISPProgram. Working with Revit Architecture 2011 Models. Carrying Revits DefaultTreatment of Lineweight into Photoshop. Forcing All Lines to Be as Thin as Possible. Chapter 2 Enhancing Drawings in Photoshop. Importing Drawings as SmartObjects. Setting the Resolution to Match Graphic Scale. Managing and CreatingPatterns. Applying Drawing Techniques. Applying Patterns. Scaling and Positioning. Enhancing Stairs. Adjusting Color. Adjusting Color with an Adjustment Layer. Adjusting Color with a Layer Effect. Separating Color from Pattern. Creating Layers from Effects. Varying Lineweight and Dropping Shadows to Indicate Depth. Chapter 3 Stretching the Photographic Truth. Removing Unwanted Objects. Replacing the Sky. Adjusting Color. Desaturating Color. Shifting Color. Correcting Color. Altering Content. Content-Aware Scale. The Puppet Master. Expanding Dynamic Range. HDR Pro. HDR Toning. Chapter 4 Crafting Interactive Panoramas. Tips for Shooting Panoramic Images. Merging Photos into Panoramas. Shooting Photos for Your Panoramic Image. Using Photomerge. Cleaning Up Panoramas. Zenith and Nadir Retouching. Making Seamless 360-Degree Panoramas. 3D Painting. Adding Interactivity to Panoramas. Animating and Rendering 3D Panoramic Videos. Exporting to Zoomify. Creating Java Panoramas with PTViewer. Generating QuickTime VR and Flash Panoramas with Pano2VR. Chapter 5 Exploring Multiple-ExposureTricks. Loading and Manipulating Stacks of Images. Altering Images with StackModes. Cloning within Image Stacks. Rendering Time-Lapse Video from Stills. Processing Video with Stack Modes. Using Poor Mans HDR. Chapter 6 Creating Texture Maps. Creating Textures from Scratch. Making Seamless Textures from Photos. Harvesting Nontiling Textures from Photos. Extracting Entourage from Photos.Chapter 7 Compositing Imagery from 3D Applications. Compositing Render Elements from 3ds Max Design 2011. Compositing Image Elements in Photoshop. Narrowing the Depth of Field. Using the Lens Blur Filter. Using the Z Depth Image Element from 3ds Max to Narrow the Depth of Field. Creating Depth Maps with SketchUp 7. Narrowing the Depth of Field in Photoshop. Chapter 8 Working with Imported 3D Models. Transferring 3D Models into Photoshop. Navigating in 3D Space. Rotating the Model to Match Photoshops Coordinate System. Using 3D Camera Tools. Adjusting Materials and Maps. Illuminating with Virtual Light. Rendering theModel. Chapter 9 Illustrating 3D Mod

  • ISBN: 978-0-470-91656-8
  • Editorial: John Wiley & Sons
  • Encuadernacion: Rústica
  • Páginas: 376
  • Fecha Publicación: 17/12/2010
  • Nº Volúmenes: 1
  • Idioma: Inglés