Build your own 2D Game Engine and Create Great Web Games

Build your own 2D Game Engine and Create Great Web Games

Pavleas, Jebediah
Sung, Kelvin
Pace, Jason
Arnez, Fernando

31,15 €(IVA inc.)

Build your own 2D Game Engine and Create Great Web Games is a book that uses game-like examples with increasing sophistication to develop a 2D game engine that enables readers to acquire the experience and core-understanding of foundational concepts needed in order to build complex and fun 2D games that can be played across the internet via popular web-browsers.

This book isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. Based on HTML5, JavaScript, and WebGL, the book analyzes the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. Through game-like examples the book guides the reader through essential core-concepts used in game engines while understanding how they interconnect with game development and design. In this way, by the end of the book the reader will understand the core-concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and, have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL.

• Assists the reader in understanding the core-concepts behind a 2D game engine

• Guides the reader in building a functional game engine based on these concepts

• Leads the reader in exploring the interplay between technical design and game experience design

• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

  • ISBN: 978-1-4842-0953-0
  • Editorial: Apress
  • Encuadernacion: Rústica
  • Fecha Publicación: 14/10/2015
  • Nº Volúmenes: 1
  • Idioma: Inglés